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Unit Abilities











Ability

Effect

Acid Spray

Spray of acid that hits area of 3 cells

Armor

20% Resistance to physical damage

Beauty

Male Humanoids have 30% chance to miss

Berserk

Unit is out of control, Immune to mind spells

Blades

Attacks reduce targets chance to fight

Bone

Only take 30% damage from arrows

Brutality

When Bear takes damage, attack doubles at end of turn

Charm

20% to charm male humanoid during attack

Cloud of Darkness

Long range attack, hits target and surrounding troops

Commander

Increases morale of bowmen and swordsmen by 1

Counter Attack

If enemy retaliates, orc retaliates in turn

Critical Attack

Chance for critical hit is high

Cursed

50% chance to curse target on hit

Dark Commander

Increases morale of undead by 1

Death’s Deception

Avoids critical attacks by vanishing into the darkness

Decay

Upon death spreads plague to surrounding tiles

Defender of Beauty

Increases morale of Sprites and Dryads by 2

Demon

50% fire resistance, +50% defence on volcanic tiles -50% on frozen tiles

Domination

Inflicts 50% damage on creatures level 1 – 3

Dragon Breath

Breathe fire to strike target and object behind that target

Dragon Power

Instils fear in enemies level 1 – 4, reducing initiative

Dragon Slayer

Increases attack against Dragons and Fire resistance

Drain Life

Sucks health from enemy, recovering own health and raising the slain

Eyeless

Immune to Blind, precision and shroud spells. Can sense invisible creatures

Fairy Dust

30% chance of 1 turn weakness on target

Fire Protection

50% Fire resistance

Fire resistance

20% Fire resistance

Flight

Flies over obstacles

Furious

Always retaliate

Gold Hunter

Finds 10% more gold

Harmony Aura

Increase all elves morale by 1

Hates Giants

X 2 damage against giants, if giants are in army unit has decreased morale

Hibernation

Creature falls asleep when inactive recovering health

Holiness

No penalty if undead are in the army

Holy Attack

Range attack which inflicts double magic damage against undead

Horn of Light

Inflicts 30% more damage to undead and demons

Horsemen

When moving in straight lines, damage increased by 10%

Hunter

150% damage against beasts

Immune to Fire

80% Fire resistance, cannot be burned

Immune to Mind

Mind spells and effects don’t work

Immune to poison

80% Poison resistance, cannot be poisoned

Lightning

Hits target with lightning at any distance, chance to shock target

Likes Green Dragons

Considers green dragon tasty, increases morale of giants

Magic Immunity

80% Magic resistance, not affected by spells

Magic Resistance

25% Magic resistance

Marine

Morale increased during naval battles

Night Sight

150% damage at night time and underground

No Melee penalty

Same damage in melee as ranged

No Retaliation

Enemy cannot retaliate

Orc’s Commander

Orcs and goblins gain 3 attack

Paralyzing Ray

Chance to paralyze target for 1 turn

Phantom

50% physical resistance, passes through obstacles

Plant

Double fire damage taken, halves poison damage, immune to mind spells

Poison Protection

50% Poison resistance

Poison resistance

25% Poison resistance

Power of Forest

Ranged attack inflicting magic damage to target and surroundings

Regeneration

Restores maximum health each turn

Resistant to Cold

Reduced damage from ice spells +50% defence on frozen terrain

Restoration

Removes all negative effects at the start of the turn

Rising Anger

Each time attacked increase max damage and critical chance by 3% (maximum of 15%)

Robber

Decrease morale of level 1 – 2 humans by 1

Scavenger

Can reach killed troops that are otherwise beyond reach, receiving 2 additional action points

Siege Gun

Double damage on obstacles, barriers and gremlin towers

Sniper

No penalty for ranged attack

Soaring

Allows creatures to fly over obstacles

Soul Draining

Kills made become new ghosts. If leadership exceeds yours, they will turn

Steel Armor

30% Physical resistance

Stone Skin

20% Physical resistance

Strike and Return

Return to your original position after attacking

Team Spirit

For every 30 peasants attack increases by 1 (maximum of +10)

Teleportation

Move to any location on the map

Terrible

Attacks frighten opponents, frightened opponents cannot retaliate

Three-Headed

Creature attacks 3 targets at once, central square and 2 adjacent squares

Tolerance

No morale penalty for undead units in army

Tree Fairy

Increases morale of Ents and Thorns by 1

Undead

50% Poison resistance, 150% attack at night and underground, +1 morale in cemetery, take 200% damage from holy attacks, immune to mind spells.

Underground

150% damage underground

Valor

Morale increased by 1

Venomous

30% chance to poison for turns during an attack

Vulnerable to Fire

150% damage taken form fire

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